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System Shock

Looking Glass Studios

"System Shock pioneered a new kind of narrative, one where your enemy was a constant presence in the game through audio responses and very minor amounts of scripting. She constantly phoned up with cheery messages like 'Welcome to my death machine, interloper!' or 'If you go into that room, I will kill you...', along with a healthy amount of monologuing and increasingly empty threats as you worked through every level, methodically foiling her five billion different plans for world domination. Even on the ropes, she manages to remain scary - especially in System Shock 2." - PC Gamer

Image credit: MobyGames

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